Each starting thangie is given 5 gold coins, (50 silver), and a weapon from the weapons list.
The four abilities of thangies are:
Physique: muscle mass, bone strength, resistance to
pain. Determines the RISK of weapons which use brute force to
be effective. Also is a damage
reservoir and is used in group combat.
Agility: speed, balance, flexibility. Determines the
RISK of weapons which use speed and tactics to be effective.
Also is a damage reservoir.
Perception: senses, cognitive memory, calmness in
stressful situations. Determines the RISK bonus of bows and
thrown weapons.
Mentality: concentration, organization, detail
memory. Determines the RISK bonus of magic spells.
When a non-combat roll is called for, the allowed abilities
will be specified by the referee.
Some common situations:
Breaking things uses physique
Feats of balance use agility
Avoiding traps uses perception
Runelore (reading/writing), uses mentality