You can play as Nubie, (be sure to rename him so people you meet won't be _completely_ confused), or you can START YOUR OWN THANGIE
Your Thangie starts adventuring with 4 points to distribute among the 4 abilities as the player chooses.

Each starting thangie is given 5 gold coins, (50 silver), and a weapon from the weapons list.


ABILITIES

The four abilities of thangies are:
Physique: muscle mass, bone strength, resistance to pain. Determines the RISK of weapons which use brute force to be effective. Also is a damage reservoir and is used in group combat.
Agility: speed, balance, flexibility. Determines the RISK of weapons which use speed and tactics to be effective. Also is a damage reservoir.
Perception: senses, cognitive memory, calmness in stressful situations. Determines the RISK bonus of bows and thrown weapons.
Mentality: concentration, organization, detail memory. Determines the RISK bonus of magic spells.


Presently, ChatThang does not use skills, (it's hard enough to learn as is), ignore the skill boxes on the page.
SITUATIONS

When a non-combat roll is called for, the allowed abilities will be specified by the referee.
Some common situations:
Breaking things uses physique
Feats of balance use agility
Avoiding traps uses perception
Runelore (reading/writing), uses mentality


  1. starting a thangie
  2. weapon and armor charts
  3. basic rules
  4. advanced rules