HAND WEAPONS | ||
---|---|---|
Weapon Type | Cost | RISK calculation |
sword | 3g | agility or physique |
axe* | 8s | physique |
spear* | 1g | 2/3 agility or 2/3 physique |
knife (shortsword) | 5s | unarmed + 1 |
unarmed | 0 | 1/2 physique + 1/2 agility | * can not be used with shields |
location | next to | |
---|---|---|
head | body | |
arms | body | |
body | all | double the effect of armor worn on the body location OR two types of armor can be worn on the body together. |
legs | body |
ARMOR | ||
---|---|---|
Armor type | cost | Point value - (reservoir) |
soft leather | 5s | 1/4 (agility) |
hard leather | 1g | 1/2 (physique) |
chain | 25s | 1/2 (agility) |
plate | 25s | 1 (physique) |
small shield (buckler) | 1g | 1 agility, -1 physique |
large shield | 2g | 1 physique |
Usual ranges | |
---|---|
terrain | range |
desert/plains | 6 |
open hills | 5 |
open forest | 4 |
forest edge/road | 3 |
deep forest | 2 |
dense terrain/village/hall | 1 |
in room | 0 |
BOWS | ||
---|---|---|
Bow Type | Cost | Maximum Range |
thrown | as weapon | 1 |
sling | 5s | 2 |
small bow | 1g | 3 |
bow | 2g | 4 |
longbow | 4g | 5 |