Optional Rules
The rules in this section may add realism or detail, but
also add complexity. It is the feeling of the author that
they detract from game play. However, these additions do
mesh with the basic system. If they are to be used, the
referee must announce them before the heroes are created.
Any optional rules used must be noted on paper. If the use
of optional rules in the middle of a game is irresistable,
unanimous consent is required at each use.
Worn Versus Carried
Armor weight is as on the chart when worn, when carried
it weighs 50% more.
Overbalance
When the highest possible result is rolled on a hero's
ability die, the result is applied, plus must be rolled
again. This gives monsters another attack and adventure
actions a second chance to fail.
Additional Combat Options
Berserking: The hero adds shield rating to brawling
ability, and does not limit the attack roll. The hero can
not defend, and defefnse rating is halved.
Berserking with two weapons: The two attack limits add
together. THe hero can not defend, and defense rating is
halved.
Defense: a target may attempt a maneuver test, (see
maneuvering).
pass, halve the damage result and the monster attacks
again, (choose targets)
fail, apply damage normally, and the monster attacks
again, (choose targets)
Atrocities
A torturer may cause ability damage and does not
automatically free the target, even if the target agrees to
the demands.
Crippling Damage
All mortal wounds are treated as torture, (as well as
normally).
Style
Combat options can be advanced as specialties. Whenever
the option is used, any ability is +1. If you like this, try
it with talents!
Talents
When a specialty is advanced, a talent can be chosen for
the advance. When the talent is used, the specialty, (of the
talent), can be added directly to skill, (instead of being
halved).
Converting Heroes To Monsters
The following section is for converting a hero log sheet
into monster combat stats. Add the current agility and
endurance remaining for an attack ability. Use attack roll
as a separate attack die Add health rating to defense. The
monster missile ability is the same as the hero's missile
ability, but specialty advances may only be used when
combined with skill, (at 1/2 value). Magic is used normally.