Missiles
In this system, the longer ranges are actually better than
short ones. Since only one roll is being made, it must
include all shots that might have been fired. If ammunition
is low or withheld the range should be decreased
proportionately, (using the rating:actual table) If an
ambush is attempted, a stealth test versus terran rating
must be made; all missile attacks are reduced to point
blank.
Ranged combat is conducted before maneuvering.
Roll the ability die once for each attack. The roll is
adjusted in the following order:
1) roll the die, limit by range times rate, subtract the
target's evasion modifier, (maneuver x 3(3 if flying) -
size).
The number generated reduces the moster's armor, if it
reches 0, it dies. One ranged attack can be made by each
hero with a ranged weapon,heroes can divide attacks - add
the avasion ratings of all monsters being attacked. Damage
is divided as the hero desires. The attacker is not harmed
by it's own misslie fire.
If a moster has ranged attacks use the misslie rules but
substitute its ranged attack rating for bow rating, and
tactics ability minus physique for avasion rating. Apply the
result as damage to the hero.
Options
Point blank: an extra attack can be made but the hero
must fight unarmed if attacked in brawling combat. This is
the only type of missile attack allowed at point blank
range.
Digging in: heroes, (or monsters), not firing or
maneuvering can add 10 minus the terrain rating to thier
armor rating. If they are immobile, or otherwise unable to
reach cover, this option can't be used. It can't be used
against point blank shots.
Table 10 Missile weapons
Bow Sling Blowgun Thrown Crossbow Artillery
MR/req str 1 1/2 NA(1) 1/2 1 cr/2
MR/ability 1/2 1/2 1/3 1/4 1 1/4
rate/ability 1 1/3 1/2 1/2 1/4 arbalest4,cata3
cost/req str 2 1/3 1/2 1 3 10
If strength is less than the weapon's required strength,
lower the hero's skill by the difference, and use the hero's
strength for maximum range purposes. Actual maximum range is
the lower of the 2 numbers, or for terrain if lower, (see
below). Sr = square root, cr = cube root
Racks and trees will block shots. The terrain rating
limits the maximum range. Catapults and arbalests raise
maximum range by 1.
terrain ratings Basic maximum range = size of target
desert +7
grass +6
mountain +5
evergreen forest+4
deciduous forest+3 (+5 during winter)
jungle +2
hill -1
cliff -1 (may be eliminated by maneuvering)
storm -1
down double limit