| Monster type |
RISK |
die |
M-R |
Description |
wyrmstage |
| Gyzarm |
4 |
6 |
1 |
a giant caterpillar, about 7' long |
1 |
| Wyvern |
5 |
6 |
2 |
a winged snake, about 15' long and wingspan |
2 |
| Dragon hatchling |
6 |
6 |
3 |
a winged lizard, up to 20' long |
3 |
| Dragon (mature) |
7 |
10 |
4 |
a dragon, up to 40' long |
3 |
| Dragon elder |
8 |
16 |
4 |
a dragon, up to 40' long |
3 |
| Wyrm (feeding) |
10 |
20 |
7 |
a huge snake, up to 100' long |
4 |
| Wyrm (dreaming) |
9 |
6 |
|
a huge lethargic snake, pregnant with Gzarm
parasites |
4 |
| Kilobra |
0 |
10 |
1 |
a winged cobra. All damage is to physique |
they are offspring of wyverns |
| Lycanthropes |
as animal form |
as original form |
the thangie's body changes into a lizard/porcupine |
if a Thangie is hit for at least 1 physique point of
damage by a dragon or a lycanthrope it will become a
lycanthrope. To reverse the process, roll the die and add
mentality, (amber is allowed). If the result is higher than
10, the lycanthrope is healed. Gold can be substituted for
mentality in cities. 1 test is allowed in each box.
Lycanthropes don't heal damage points, in fact they take 1
damage point each time they move to another box. |