#1 (5+7=9)....-(2, your jacket + sword bonus)=7
#2 (3+1=4)....-(2, your jacket + sword bonus)=2
...(YOUR ROLL)-(THIEVES DEFENSE)=(TOTAL, UP TO 5 MAXIMUM)
Vs#1 (1D6)....- 5...............= up to 4, your sword limit
Vs#2 (1D6)....- 5...............= up to 4. your sword limit
Play out the attack of Thief #1 first.
Combined, the attack dice = 9 which is limited to 7.
You roll a standard die, (cube), subtract 5 (the bandit's defense) from what you roll.
Subtract the result from 7. This is the damage done to you.
Subtract the damage from 4 (your agility) until 0.
After agility = 0, subtract the damage from 3 (your endurance) until it is 0.
After endurance = 0, mortal wounds are caused. That is not likely here.
After Thief #1 is finished, do the same thing with Thief #2,
but remember that damage does not heal between attacks. Any damage Thief #1 did to you will still be there!
When the battle is completely over, agility goes back to normal. Endurance generally heals at about 1 point per few days. Heroes with more endurance points will heal faster