In this system, the longer ranges are actually better than short ones. Since only one roll is being made, it must include all shots that might have been fired. If ammunition is low or withheld the range should be decreased proportionately, (using the rating:actual table) If an ambush is attempted, a stealth test versus terran rating must be made; all missile attacks are reduced to point blank. Ranged combat is conducted before maneuvering. Roll the ability die once for each attack. The roll is adjusted in the following order: 1) roll the die, limit by range times rate, subtract the target's evasion modifier, (maneuver x 3(3 if flying) - size). The number generated reduces the moster's armor, if it reches 0, it dies. One ranged attack can be made by each hero with a ranged weapon,heroes can divide attacks - add the avasion ratings of all monsters being attacked. Damage is divided as the hero desires. The attacker is not harmed by it's own misslie fire. If a moster has ranged attacks use the misslie rules but substitute its ranged attack rating for bow rating, and tactics ability minus physique for avasion rating. Apply the result as damage to the hero.
OptionsPoint blank: an extra attack can be made but the hero must fight unarmed if attacked in brawling combat. This is the only type of missile attack allowed at point blank range. Digging in: heroes, (or monsters), not firing or maneuvering can add 10 minus the terrain rating to thier armor rating. If they are immobile, or otherwise unable to reach cover, this option can't be used. It can't be used against point blank shots.
Table 10 Missile weapons Bow Sling Blowgun Thrown Crossbow Artillery MR/req str 1 1/2 NA(1) 1/2 1 cr/2 MR/ability 1/2 1/2 1/3 1/4 1 1/4 rate/ability 1 1/3 1/2 1/2 1/4 arbalest4,cata3 cost/req str 2 1/3 1/2 1 3 10 If strength is less than the weapon's required strength, lower the hero's skill by the difference, and use the hero's strength for maximum range purposes. Actual maximum range is the lower of the 2 numbers, or for terrain if lower, (see below). Sr = square root, cr = cube root Racks and trees will block shots. The terrain rating limits the maximum range. Catapults and arbalests raise maximum range by 1. terrain ratings Basic maximum range = size of target desert +7 grass +6 mountain +5 evergreen forest+4 deciduous forest+3 (+5 during winter) jungle +2 hill -1 cliff -1 (may be eliminated by maneuvering) storm -1 down double limit