To simulate the hero learning, expertise points are
earned and spent.
The primary way heroes earn expertise points is by adventuring, (killing monsters). The points are spent to increse characteristics, abilities or specialties, the player deecides which.
If a group of creatures is defeated which has a combined danger rating higher than the heroes' combined danger rating, then each hero gains one experience point. If a monster defeated in a battle has a higher danger rating than a hero, then that hero gains one expertise point: this applies only to one hero per monster. Up to two expertise points can be earned by each hero per battle.
Table 12 Cost of expertise gains in points: 1 luck point =5 (allows one reroll) 1 characteristic point =15+current characteristic rating 1 skill advance =10+current skill advancement 1 specialty advance =5 learn a spell =(circle+shere+ingredients+preparation)x2
The expenditure may be dedicated as expertise points are earned or they can be "banked". All undedicated expertise points are lost if the hero is mortally wounded.