Record 54
DM: My email is now hymn@webtv.net call me hymn and you should be able to remember it hehe |
Record 53
DM: Shakola! HI! we kinda got bored after you left. You traelled westward until coming to the end of the road (an old Elish fortress - now a town whose occupation is the hunting of monsters, which is paid for by the Corum city council. |
Record 52
DM: |
Record 51
DM: {ooc: yup it is I agree completely. I had a good time and we did finish one full quest (the Snakebrothers). Almost a trilogy really... hmmm it was fun while it lasted. I've advertised in newsgroups but no bites. Do you really want to keep playing? It was much more interesting with some interaction. This is gonna get boring real quick. I'll email you if I get any players :(} You city folk think there are no dangerous monsters out here? Well out rangers work are paid the emperor to kill them all so you can think that. A sarnetto is a moose-size lizard, they are worth a lot of money. Young people use their shimmery skins as cloaks. See there? [A young woman you had noticed earlier is indeed wearing shimmery clothing. The effect is quite dazzling] |
Record 50
DM: [During the evening the room fills with voices, smoke, and smiles. One of the patrons come over to you while you are taking a break] Have you heard about the Sarnetto that was killed yesterday? We have the head mounted on the north wall. The fangs are the length of fingers! A band of our best rangers killed it, they will be honored at the town hall tonight, but this is our celebration eh? |
Record 49
DM: What's a tip? Yeah you can stay one night, and if they like your tales you can stay until they get bored. I hope you tells tells of dragons and gold though, because these folks won't sit through those pansy history ballads. [The pewter server he was rubbing is dry and he puts it aside. The room is large with several tables and a high cieling (the roof). There is a door behind the bar leading to the inkeeper's home. A fire is blazing in the chimney alcove, and two women are preparing dinner for the night. It smells delicious, they say it's a savory stew of fresh meats and locally grown vegetables, with a little salt. There are well worn curtains ready to be drawn across the alcove openings, making them into instant private rooms.] Return to the game hub |
Record 48
DM: [ooc: you're leaving your Stags (mounts) behind? (hee hee)] The town consists of two concentric stone walls which are linked to each other by a system of bridges. The square contained is about 100 yards on each side and is filled with the huts of prospectors, hunters, and smiths. This is a working town, with no army/police but a strong militia/posse. Technically it is under the rule of Corum, but in practice the town council makes most decisions. People dress in the garb of their trade in the street and at home, peaceful trades invariably adding a handweapon at the belt. These towns aren't always inhospitable to strangers but the inhabitants must be approached with care because they are suspicious of strangers. The main gates are open and unattended, except by a few mangy but large warboars which watch you pass with indifference. The town is bustling with some sort of news. The word Sarnetto is said often. It must be a person, but between the accent of the townspeople and their obvious excitement it is hard to tell by listening. Many of the people break off their convestaions by heading in the same direction. |
Record 47
DM: Several days pass in such fashion and the settlements become more infrequent. The few other travellers you see ignore you. Eventually you cmoe to a walled town. After which there is no road, only animal and hunting paths. |
Record 46
DM: |
Record 45
DM: [The Innkeeper gave you horses when you left. Come to think of it, he gave you some provisions too. Sorry to be such a nudje.] |